
#RSO MOD FACTORIO DOWNLOAD .16 MOD#
If you receive information about not supported ores (will be printed after game start) please post in discussions tab and I'll try to add support for them (please write which mod adds the ores if possible). Support is present for most of large mods (Bob's mods, Yuoki industries, Uranium power) and some of smaller ones. Mods that don't modify resources should work without problems. RSO also controls spawning of biter bases to make it easier for a player to move further into the wilds, but don't expect resources to be biter-free. Elgrie Sezhe A corporation is domestic violence. 6068623064 Removing large amount or as few times as well.

Enemy base frequency works normally (there will be more or less bases based on setting). Phone Numbers 606 Phone Numbers 606862 Phone Numbers 6068623064 Claudejohn Appltin. Frequency set in map settings menu will make resource more or less frequent in comparison to other resources. Important - frequency of resources works differently with RSO active. As a bonus resources further away from start location will be more rich. Resources will be more sparse so more logistics will be required to supply your base. It changes resource spawning to be region based - by default regions are big which promotes using of trains. This mod overrides in-game Perlin noise based resource/units spawning system by region divided spawning system. If you want to play liek this you can use starting area richness multiplier in settings to make starting resources more dense. Starting area size multiplier is taken directly from map settings - using large values (like max of 6x) will result in a very big starting area with large distance to first non starting resources. Railword preset increases size of resources significantly - if you use it with RSO fields will be much bigger. RSO doesn't work with map preview - there will be no ores there with RSO active

Factorio version: 0.14 - 1.1 Downloaded: 1682502 times
